Marking two decades after Guitar Hero debuted in North America, giving everyday gamers the opportunity to become rock legends. Not literally, though you'd be hard-pressed telling that someone who has mastered the epic lengthy instrumental break in front of an enthusiastic crowd of friends.
Developed by Harmonix, the game gave players a guitar-shaped controller to follow coloured notes scrolling down the screen synchronized to a song. Each riff corresponded to specific notes, creating the feel of a genuine performance.
Harmonix had already tried its hand in the music genre before partnering with RedOctane, later purchased by the gaming giant during the mid-2000s. Collaboratively, they laid the foundations for an unlikely massively profitable franchise which made a significant influence on numerous of the artists included, showcasing classic bands to a new generation of younger players.
Michael Dornbrook, former COO from the developer, recalls the initial financial challenges in securing the songs – even though the first two games mostly used cover versions.
“We reproduced all the music since the cost prohibitive,” he explains. “Even with the publishing rights by themselves, it was nearly impossible. We couldn’t get acts such as legendary groups – the publisher had virtually no money, and we were pretty convinced the project would flop. But once the game took off, album purchases airtime increased, all artists desired to participate.”
He continues: “Among the amazing things was the number of mothers and fathers got in touch expressing gratitude for exposing their kids to the songs they adored. It evolved into an intergenerational phenomenon.”
Classic Rock Gains a New Audience
Northern Irish group the Answer had their track on the 2008 game Guitar Hero World Tour. Guitarist the artist recalls how the series revived older hits back into vogue: “Guitar Hero provided a bigger, new demographic. Generally this had been seen as outdated material, however once it got included in the title and teenagers were finding it, abruptly it was cool. This validated the genre, eliminating the outdated label. It provided all our music a new life.”
In 2008, the band's first record was still unreleased stateside, so the game was a key medium of discovery for the band during their US tour supporting the rock giants. “The roadies were playing the song during travel, and several recognized us thanks to the game,” Mahon says.
Rock’s Heavyweight Titles Enduring Impact
Rock’s biggest acts soon capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen starring in specialized game editions centered around their music collections and related stories, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly earned the group greater revenue compared to their studio albums. It sold more than half a million copies upon release, while demand for their songs saw an increase of up to 40% at a time as the industry faced decline.
Guitar Hero continues to inspire quick-handed dedication among its fans. Recently, a streamer completed a remarkable feat featuring Through the Fire and Flames – an infamously tough power-metal song made popular by the game – using a fan-made version, a freeware game with similar gameplay and extensive customisation options. The song is difficult enough on the hardest setting, not to mention played at increased tempo and without missing every one of the thousands of cues. The streamer stated it took months of practice of practice.
“Guitar Hero offers a, imaginary experience. If you play other games, it doesn't imply you ought to use a real gun and go to war,” notes musician the artist.
The band previously wrapped up a profitable run when Through the Fire and Flames appeared in the third game, but Li says it turned them into widely recognized. “I remember the record label informing us that our records were moving rapidly,” he shares. “Popularity surged on the subsequent tour, and we were playing right ahead of top acts at the event.”
Indeed, DragonForce’s exposure via the game was so immense that it has threatened to eclipsing all other the band has done. Recently, the track featured in promotional material for Despicable Me 4. “Previously I thought otherwise, but I’ve made peace with it,” he admits. “If you only hear a single track, it’s totally cool – each person has their own path in music and I'm pleased we’ve been part in fans' experiences”.
Enduring Legacy from the Iconic Controller
Top-tier promotion, be it for cars, clothes or video games, goes further mere transactions – it evokes a longing. Was the game able to tap into that? “That’s exactly what we were trying to create,” he confirms. “The excitement of performing as a rock star in the spotlight. Since the beginning, the co-founders believed there’s an instinctive urge to make music, and they wanted to use technology to enable everyone to participate”.
Most of Guitar Hero games came out in just a five-year period from 2005 to 2010, including spin-offs such as the DJ version, complete with a turntable controller, and the band-focused game. After that, corporate focus on peripherals waned, except for a short-lived revival several years later.
Games like the fan project and Fortnite Festival have maintained the scene alive, with expectations of a new product from the founders on the way. Recently formed developers has entered work on its debut rhythm-based title. The initial creators are both involved in advisory roles. Is the world prepared to welcome a new entry following the classic?
“Our team believed those games could be like Madden where you can update every year,” Dornbrook says. “With abundant new music it could remain evergreen, so I’ve always been hopeful. It's entirely possible for it to persist with new generations.”